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- Path: funny.bahnhof.se!news
- From: jonasth@bahnhof.se (Jonas Thorell)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games
- Subject: Re: AB3D II beats Quake....
- Date: 15 Apr 1996 21:23:20 GMT
- Organization: Bahnhof Internet Access
- Message-ID: <1285.6679T1393T275@bahnhof.se>
- References: <4ktiad$853@sunsystem5.informatik.tu-muenchen.de>
- NNTP-Posting-Host: pppnode19.bahnhof.se
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- >In article <840.6673T1002T563@bahnhof.se>,
- >jonasth@bahnhof.se (Jonas Thorell) writes:
- >
- >|> >On 07-Apr-96 02:53:58, Juergen "Rally" Fischer wrote:
-
- >|> >>chunky 4ever :)
-
- >|> >So why not give it a try to prove your point! :-)
- >|>
- >|> Perhaps because he can't? (and before anyone says anything: I'm not saying
- >|> I can either).
-
- >please tell me which point I can't prove.
-
- That it would be possible to port Doom with ease and with the same speed as
- the original with sourcecode from the PC (that was my interpration of what you
- said). Having said that, I quite frankly doesn't care if DOOM gets ported or
- not as I really can't see what the fuss about texturemapping games have
- originated from. Sure, they do look nice but lets face it: they're really only
- simple shoot 'em ups with ridiculous hardware demands.
-
- But, if LucasArt could be kind enough to port their games I'd be VERY happy
- indeed (or if some kind soul could port "Fade to black" or "The need for speed"
- , I'd buy it without hesistation).
-
- --
- Jonas Thorell |Internet: jonasth@bahnhof.se |"Animals are our
- SkyttbacksvΣgen 11 |Fidonet: 2:206/124.7 |to wear, eat and
- 740 34 Skyttorp |Voice: +46-18-352444 | experiment on"
- Sweden | |- Cat rapes dog
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-